.DYNAMIC PROCESSING
Both compression and limiting change the peak to average ratio of music,
and both tools reduce dynamic range.
Compression
Compression changes sound much more than limiting. Think of compression
as a tool to change the inner dynamics of music. While reducing dynamic
range, it can "beef up" or "punch" low level and mid-level
passages to make a stronger musical message.
Limiting
Limiting is an interesting tool. With fast enough attack
time (1 or 2 samples), and fairly fast release (1 to 3 milliseconds),
even several dB of limiting can be transparent to the ear.
- Consider limiting when you want to raise the apparent
loudness of material without severely affecting its sound;
- Consider compression when the material seems to lack punch or strength.
Remember, the position of your monitor volume control
has a tremendous effect on these matters of judgment. If it sounds properly
"punchy" when you turn up the monitor, then maybe all you
need is to turn up the volume rather than add another DSP process! If
the music sounds adequately punchy, yet high levels are not approaching
ZERO (reference -14 dBFS) on a VU meter, then consider limiting to raise
the average level without significantly changing the sound.
Equal-Loudness Comparisons
Since loudness has such an effect on judgment, it is very important
to make comparisons at equal apparent loudness. The processed version
may seem to sound better only because it is louder. That's what makes
the Finalizer's unique "matched compare" system so important.
Adjust the gain so that there is no apparent change in loudness when
the processing is bypassed. This puts everything on a "level"
playing field. You may be surprised to discover that the processing
is making the sound worse, and it was all an illusion of loudness. If
the sound quality is about the same, then you have to decide if you
really need the loudness gain. Don't join the loudness "race"
(which has no winners); make an informed, not arbitrary, decision. To
judge the absolute loudness of the Finalizer, you need average metering,
and a calibrated monitor. See the appendix for references on calibrated
monitor and metering systems.
Manipulating Dynamics: Creating the Impact
of Music
Consider this rhythmic passage, representing a piece of modern pop music:
shooby dooby doo WOP...shooby dooby doo WOP...shooby dooby doo WOP
The accent point in this rhythm comes on the backbeat (WOP), often a
snare drum hit. If you strongly compress this music piece, it might
change to:
SHOOBY DOOBY DOO WOP...SHOOBY DOOBY DOO WOP...SHOOBY DOOBY DOO WOP
This completely removes the accent feel from the music, which is probably
counter productive. A light amount of compression might accomplish this...
shooby dooby doo WOP...shooby dooby doo WOP...shooby dooby doo WOP
...which could be just what the doctor ordered for this music.
Strengthening the subaccents may give the music even
more interest. But just like the TV weatherperson who puts an accent
on the wrong syllable because they've been taught to "punch"
every sentence ("The weather FOR tomorrow will be cloudy"),
it's wrong to go against the natural dynamics of music. Unless you're
trying for a special effect, and purposely creating an abstract composition.
Much of hip hop music, for example, is intentionally abstract....anything
goes, including any resemblance to the natural attacks and decays of
musical instruments.
- Back to "Shooby doo". This kind of manipulation
can only be accomplished with careful adjustment of thresholds, compressor
attack and release times.
If the attack time is too short, the
snare drum's initial transient could be softened, losing the main accent
and defeating the whole purpose of the compression.
If the release time is too long, then
the compressor won't recover fast enough from the gain reduction of
the main accent to bring up the subaccent. If the release time is too
fast, the sound will begin to distort.
If the combination of attack and release time
is not ideal for the rhythm of the music, the sound will be "squashed",
louder than the source, but "wimpy loud" instead of "punchy
loud". It's a delicate process, requiring time, experience, skill,
and an excellent monitor system.
Here's a trick for compressor adjustment:
Find the approximate threshold first, with a fairly high ratio and fast
release time. Make sure the gain reduction meter bounces as the "
syllables" you want to affect pass by. Then reduce the ratio to
very low and put the release time to about 250 ms to start.
From then on, it's matter of fine tuning attack, release and ratio,
with possibly a readjustment of the threshold. The object is to put
the the threshold in between the lower and higher dynamics, so there
is a constant alternation between high and low (or no) compression with
the music. Too low a threshold will defeat the purpose, wich is to differentiate
the "syllables" of the music.
Note! With too low a threshold and too high a ratio EVERYTHING WILL
BE BROUGHT UP TO A CONSTANT LEVEL.
Multiband processing can help in this
process
Transients (percussive sounds) contain more high frequency enegy than
continuous sounds. By using gentler compression or no compression at
high frequencies (e.g., higher threshold, lower ratio), you can let
the transients through while still "punching" the sustain
of the sub accents or the continuous sounds. Practice by listening to
the impact of the percussion as you change compressor attack times.
With care, you can have punch and impact, too. But with overcompression,
or improperly-adjusted compression, you may get the punch, but lose
the transient impact. Most music needs a little of both. Multiband compression
also permits you to bring out certain elements that appear to be weak
in the mix, such as the bass or bass drum, the vocal or guitars, or
the snare, literally changing the mix. Learn to identify the frequency
ranges of music so you can choose the best crossover frequencies.
Compression, Stereo Image and Depth
Compression brings up the inner voices in musical material. Instruments
that were in the back of the ensemble are brought forward, and the ambience,
depth, width, and space are degraded. But not every instrument should
be "up front". Pay attention to these effects when you compare
processed vs. unprocessed. Variety is the spice of life. Make sure your
"cure" isn't worse than the "disease".
At the ballet, do you notice the music
first, before the dancers?
Quelle: Bob Katz